Ksp waterfall vs realplume. 0 - 1. Ksp waterfall vs realplume

 
0 - 1Ksp waterfall vs realplume  (1 atm) 76

However given that there is no issue with the way the node is configured, I had a thought and installed ReStock WITHOUT realplume. After than you also need to make sure you don’t have realplume configs for these 5 engines(If you have realplume stock just delete the configs for the 5 engines in the Restock sub folder). Realplume vs Waterfall. 1) and scatterer (0. Posted January 4, 2022. I could finally reproduce a minimal PE/AP-Change by switching to the KSC and the vessel repeatedly, so the beforementioned bug is not a waterfall bug, but a KSP bug, which is now just visualized by waterfalls big nice plumes even on low throttle. Just move the SSTUWaterfall folder to your GameData folder and enjoy the new exhausts on your engines! Depends: Waterfall, SSTU. X) 05 Aug 05:53. RealPlume; Stock Waterfall Effects; Cabin notes by zer0Kerbal. RealPlume-Stock v4. Real Plume - Stock Configs (RealPlume-StockConfigs v4. 3. 3. 18 for KSP 1. 3. Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. What do you guys think is better? 177 votes. Waterfall vs. Rescale, <double>, default value = 1, Can be set to any positive number. 13. 8 s. Then these configs are for you. I am not home as of now, so I’ll send the exact list in a few hours, but it is a bare rss ro 1. Several of the parts are configurable with B9 Part Switch for different variants / lengths / diameters. ** - Fix TAA breaking when using Waterfall and Tufx HDR together ** - Fix TAA breaking with atmosphereless bodies and becoming a smearfest - Fix TAA randomy disabling with TUFX - Use TAA by default on. 8. 8. Hotfix (1. The Kerbal Space Program subreddit. 1 version of Realplume, but it didn't work. 7. 4. But from what I can tell RealPlume 13. Haven't played since 1. v0. 5M subscribers in the KerbalSpaceProgram community. Tsyklon-4 recreation by me, Engines from Bluedog Design Bureau. Waterfall may be too large, same with realplume. download realplume and then only make the file for the nerv engine, check the files of verify them, nerv folder might not. New KSP bugfix : FixGetUnivseralTime [KSP 1. The orbits are accurately tuned to resemble the real life counterpart planets and also feature their. Waterfall 0. 3. I'm just rather busy, which means progress is slow. This pack provides a variety of "Kerbalized" versions of real world boosters. 8. Not sure tbh, all the other engines work, it's just those two. RealPlume was the only way to display realistic plumes for most of KSP's history, nobody is disputing that. X - New decouplers - New fairings - N1 revamp - Blok D revamp - Fregat revamp. just like realplume, waterfall, TUFX, and the sort. 8. I've tried reconfiguring the folders for Waterfall, removing RealPlume, checked my mods are up-to-date, all that stuff. Growth - month over month growth in stars. 1] Last updated September 24th, 2021 Distant Object Enhancement Continued is a visual enhancement mod that makes objects realistically visible over large distances. I don't know if RCS thruster plumes actually look like that, but it kinda makes sense. Sorry. A set of expanding plume effects and basic configs that can be attached to any engine as appropriate. 3: Added China's earliest orbital rocket, Long March - 1(长征一号, Changzheng) and first satellite Dongfanghong - 1 (东方红一号, The East is Red) into the game. Stock Waterfall Effects. Now in order to avoid naming conflicts in KSP, you must give the new part a unique name, so I gave mine the name SSME0, because it will be a downsized version. Also worth noting the RealPlume library of sounds (originally from the old KW rocketry pack) are already in Waterfall core for anyone who wants to use them with waterfall to directly reference. 0 and up. Real plume is more realistic, waterfall is less realistic but it's more beautiful. The engine and fuel tank are one single part which means that it isn't possible to increase the burn time for it by. More often than not, you don't need to touch this parameter. But as far as RealPlume for the RAPIER is concerned, sure, it basically doesn't matter. 2. 1. For over three years, MKS has been the definitive Colonization mod for KSP, with continued refinement of the parts. The engine in the 2nd video isn’t a mastodon, but an actual F1 part for RO, with a custom made. See commit log on GitHub for details. A set of waterfall and realplume configs to add waterfall to SRBsHomepage:. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsVersion 1. Fixed west vs east runways. There are some very nice plumes from that. 2 and Stock Configs v4. RealPlume - Stock. Project to add new realplumes built with FX from PlumeParty, ReStock, Near Future and CryoEngines to ReStock engines. Updates. Deadly Reentry 7. 2). Shaddy/Translucent shader vs stock diffuse shader on stock Communotron 88-88 antenna, enabled if Textures Unlimited is installed. I also have a question regarding how the face culling works for the deform meshes. GameDataRealPlume-StockSpace Launch SystemR4D11. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. Official release. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New Realplume configs) Picture credit. version file *Reduce ElectricCharge Utilization/Density to be inline with Stock Batteries ----- v4. 9. TantaresLV (KSP 1. Ksp console (aka pain in the ass) edition, I'm very proud of these landings due to the fact I play on ps5, despite thr power the ps5 it runs like shit, and. com and signed with GitHub’s verified signature. 1 8 0. I used it extensively for my Kron missions. Showing 1 - 10 of 10 comments. * - The Barbie Edition What Deadly Reentry does! (especially with KSP's new handling of thermodynamics) Deadly Reentry balances part thermal properties (max temp values of skin and internal as well as various conduction properties: skin-skin, skin-internal, emission, etc)Smokescreen 2. The entire structure is traversable with FreeIVA and can be home for 876 kerbals. If you guys keep up the amazing work, I think KSP 2 will go down in history as one of the greatest sandbox game. Having read the discussion here and the documentation on the GitHub, I gather that most people mainly use the simple cylinder mesh to get good plumes from all angles, especially looking from straight behind, but I wonder if there's a way to enable that kind. 1 Windows 64bit Problem: Flickering ocean Mods installed: Scatterer 0. All other mods would need to provide their own configs for Waterfall, most of them (especially part packs) will feature RealPlume since ROWaterfall *only* works when you have Waterfall installed and the engine is. 0. Then you'd only have one file to manage vs. 11. 3. version file. Adds Waterfall effect configurations to the Restock and Restock+ Kerbal Space Program mods. Assets 3. Installation. This was a 3. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. Added temporary RealPlume patches to the Kerbal Atomics aerospikes. 625m size classes are a little sparse. A lot of them are just stock plumes. (planet shine effect on your ships) Sunflares of Maar (a sunflare pack) RealPlume (realistic engine plume spread). I believe they're less performance intensive too. 43 MiB | Released on: 2020-05-20 A small parts mod adding a Cygnus spacecraft. 1 * Works with KSP 1. 1-patched) AIES Patches for the AIES Aerospace mod (AIES-Patches 0. 6 is the last version of Smokescreen compatible with pre KSP 1. Secondly only 5 engines have come pre configured. This started as a performance-enhanced version of EVE. Compare. Engine stats were determined using RPALite, so they do have realistic characteristics for their size and nozzle ratio. com], and. “Stock waterfall effects” wont work on Restock models. TantaresLV (KSP 1. INFO:v3. 2. I've got configs I made a long time ago for HotRockets/Smokescreen, and I'm trying out RealPlume equivalents (on a stock-scale Kerbin). 8? Edited February 11 by KrazyKerbinaut Change version to express RealPlume and Stock Configs versions. or just delete the cloud texture for kerbin! i do the same thing for things like jool cuz i want everywhere else to have clouds but love the stock jool texture! 2. So to be clear, I'll need Realplume, RP Stock and Smokescreen, even though I don't use them now (because I only use Waterfall)? Yes, waterfall will. It came down to me comparing both Realplume and Waterfall. Sign In. 0, this version and later versions are not compatible with KSP 1. rather than compress like the game shows it doing. Sign In. Engine light from certain hydrolox/methalox engines such as the vector and rhino can be seen through parts. 8x, Smokescreen. When the booster is ignited, the waterfall effects will kick on for the duration of the booster burn, and then flame out, but the whole time the stock effects will continuously play. 7. 4. Skip to content Toggle navigation. 5 (Win64) - Unity: 2019. I have it installed and it works fine here. Real Plume - Stock Configs (RealPlume-StockConfigs v4. If I remember well, it was the first non-stock nuclear engine, a 2. The results were a bit confusing, and somewhat odd after taking into account some of what I have read in this topic. Edited March 9, 2022 by Spaceman. 77. 3 weeks later. 8 versions. 2. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsRemember me Not recommended on shared computers. 75m and 0. 4. Waterfall mod installed and now I regret not having done it earlier, it's absolutely gorgeous!. 0. Later, Veteran Modder Nertea, in collaboration with other highly experienced modders, created Waterfall, arguably one of the best QoL mods. Assets 3. How do these effects change at higher altitude and space?Mod:WITHOUT config RealPlume + config. It's probably at least an order of magnitude easier on computers than complex plumes (e. 2. At present a minimalist version of the long-awaited RealHeat. 8. new RAPIER plume is known to impose performance issues on some lower end machines. 12/19/2018. TAC simply does life support - as long as you've got food, water, oxygen and electricity you're golden. 6. I've mentioned on a few threads that I've put together an extensive modlist that is analogous to a complete KSP2 in every way except 2: No multiplayer, and only 1 additional star system. 0 or 3. 2015. deleting multiple configs per install (at least until / if this is baked into RealPlume or WaterFall itself). 2m Solid Rocket Boosters. 9. 2. RedditUser56738. 9 Fix effects on root part 2. It seems this is enough to work, without doing stuff with parts, it's essentially what seems to happen (with the IVA at least) is loaded or goes on-rails and back. GPG key ID: 4AEE18F83AFDEB23. It's mesh-based so the effects are always consistent whether you're at normal game speed or some ridiculous timewarp. 5. All reactions. 10. 1)Environmental Visual. The reported bug is a KSP-Problem. 0, RealPlume 13. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . 5. More sharing options. 0 is fine on KSP 1. 5 1. KSP crashes when switching craft from map, tracking station, or going into tracking station. Could not load branches. Move obsolete plumes to deprecated folder (has no impact on patches, they are not being removed, this is just to make it more obvious what is current for anyone who checks the generic plumes folder). 8x, Smokescreen. I also manually installed the mod with the "RealPlume-Stock" folder in the "GameData" folder. 2. 9 Fix effects on root part 2. TantaresLV (KSP 1. AtomicTech Inc. The engine and fuel tank are one single part which means that it isn't possible to increase the burn time for it by. Here are some images of my GameData folder: GameData Images. KSP vs KSP 2 vs Juno: New Origins - Direct Comparison. I'm now using the same. 1 via ckan I found that until I manually uninstalled waterfall, all engines had no plumes - after, they behave as I'm used to in RSS/RO. Forgot your password? Sign UpRemember me Not recommended on shared computers. Yeah, i gave that a shot but it didnt make those huge smoke plumes from the srb's that i was looking for, it definitely improved it though. 22. To use a RealPlume configuration, install RealPlume-Stock and update its SmokeScreen installation to 2. GuessingEveryDay. This is a heavily modded install and everybody's mods NRE in here, but the Waterfall ones seem to be generated like every frame or something. 3 API changes for Crew Transfers. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. I'm running RSS/RO/RP-1 in KSP 1. just go into the config file and find where it says kerbin clouds = true and change it to false. Smoke is weird, needs to be messed with. 0. 3. the engines in this video make use of waterfall, I think he has custom configs for it as well, but I'm not sure exactly how to get the configs. 4. that's a dilemma Waterfall looks much, much better than realplume. I had to remove it to make SWE ( srb effect ) plumes appear properly . 0. Remember me Not recommended on shared computers. I know I already said a lot of this in the main Waterfall thread, but in my opinion you should keep the plumes accurate to the engines' real-life inspiration, with the exception of the Mainsail (as it's always been the powerful kerolox booster engine in KSP, and it should stay that way - just because it looks like a hydrolox engine doesn't mean. I think KSP also has a log in the debug menu somewhere, so if there's any errors that the game is aware of it might be worth. 0. So when playing with RF-Stock, that isn't changed, still all tanks/engines are to overpowered and perfectly tuned for a bigger scaled Kerbin. More Command Pods, Base/Station Parts, Nuclear Engines and, Old KSP Parts with new uses. 12. RealPlume-Stock now has a patch that detects and removes RealPlume configs from individual parts if a Waterfall plume is detected. 8 s. For those not in the know, Restock is a mod that strives to revamp KSP's part models and textures to be stylistically and technically consistent. Here is a space station with a functional, custom centrifuge I made in RSS. There was a project to make plumes like this. help, I tried installing the ksp mod Waterfall, and I installed it normally by taking the "WaterFall" folder and putting it in my ksp GameData file and launching the version it is built for, and it never works, if i click on the icon it says, "Couldn't find any effect modules on this craft, add modules via config before using this editor. Forgot your password? Sign UpSo I've fixed the reDirect one. 7 KSP 1. 10. I have realplume for the non-waterfall engines such as KWRocketry, and restock/restock+ well then, sorry, but my knowledge of waterfall. Used Waterfall before but didn`t had this artifacts. 3. For some reason the default TUFX profile in my installation for the map view was "Default-Flight" and cause the exact same symptoms - switching the map view profile. All new Saturn V at correct real world to KSP scale ( S1C and SII now 6. (for KSP at least). If you don't install RealPlume, you'll still get a different engine plume for some engines but most will use the stock jet plumes. Is there somebody by any chance working on configs for Waterfall for Tantares?About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 5. Hi, I hope you feel better soon, I know how much stuff like this can stop you in your tracks with anything, it was good of you to let everyone know though considering. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. Assets 3. After that you will see afterburner throttle increase. Information about current EVE-Redux . ☭KSPBugger☭ Sep 24, 2022 @ 6:37am. r/KerbalSpaceProgram. RealPlume (haven't verified) Stock Waterfall Effects;. Scatterer makes the water stunning. My first idea (and only idea, really) is to task someone, who knows KSP well enough, to find the settings, or the code, that controls how long smoke sticks around for before it fades out. v1. SmokeScreen. I have about a dozen mods that are "must have". 0). Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. 5], fix Planetarium. 前言:制作不易,如果完全*无法访问. Waterfall. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. 0) Antenna Patches from u/DeimosRast for the AIES-Patches. v1. 1. 0, RealPlume v3. 1, according to the latest in the thread it seems to work in 1. siimav. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. Deconflicts with Waterfall for. Any ideas how to fix? Edited August 2, 2021 by NeebelDo you see just the realplume plume or both the realplume and waterfall plumes? If you see both, delete the file named DIRECT_SSME_B. Waterfall 0. Uninstall realplume + all dependencies (realplume, realplume-stock,smokescreen) - waterfall is better frames wise and looks great on its own, afaik theres little benefit to having both. 12. 1. 1. 1. I'd be glad if there was a way to remove smoke effects from liquid engines, like the one circled in red. Test it out, see if it's okay and the engine exhaust looks good. GameData\RealPlume-Stock\UmbraSpaceIndustries\Sounding_Rockets. This is a mod that allows the use of mesh based plume fx. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. 1 ToolbarControl - 0. 5) I can even show with a screenshot what my game looks like with AVP. 6. 2 and above, if you don't have its dependencies (Stock Waterfall Effects and Solid Waterfall Effects (SWE) and its dependencies) or just don't want the bundle, you don't need to copy the WarpPrimeWeaponryRealPlume folder to your. 0 Any help is much appreciated!Remember me Not recommended on shared computers. 3. {"payload":{"allShortcutsEnabled":false,"fileTree":{"GameData/WarpPlugin/RealPlume":{"items":[{"name":"Attila. It will not replace older versions of the mod to avoid conflicts. . Install Shaddy from CKAN or SpaceDock to GameData. 8 Alarm Enhancements - 1. These files are. RealPlume is still the best solution for SRBs but both mods can work together with Waterfall configs taking precedence over RealPlume if something is. Could not load tags. • some plumes are visible through. 2) Recycled Parts FTmN Atomic Rockets (RecycledPartsFTmNAtomicRockets 0. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. maybe also the cheetah, wolfhound and skipper. 2)The mass of each body is changed to maintain the same surface gravity. And apply only the smoke along with the Waterfall plumes. On 3/25/2022 at 7:04 PM, Hohmannson said: I use SRBs from Restock, RestockPlus and PhotonCorp, all seem to look good, seeing proper Waterfall fire and proper smokescreen smoke. 7. Edit: with reference to the mod at hand, Jet Sounds can override the realplume sounds by MM patching the powereffect created by RealPlume after realplume has run. These files are. Sound glitches and stuttering might occur in large part ships and more so when AirSim is enabled or when loading in-between scenes. Waterfall + SRB + Realplume = Awesome 17 Sim game 8 comments Best Add a Comment BuckFiden420 • 1 yr. version file. Restart KSP, open the modified-named craft, and check it out again. All reactions. 2). 3). 8. 1230 - Fix for capsule always initiating exchange once set to true / Thanks to MoarDV - Implemented API for interactions with other mods / Thanks to MoarDV, again - Stop playing wind sounds when inside a pod/cockpit - Bundled MiniAVC. Similar to SmokeScreen and RealPlume, Waterfall is an effects framework for making engine effects that are look a fair bit more realistic in many cases and are far, far more performant. but an old KSP player since 2016 This mod would be awesome if not for 3 facts: - The Epstein drives heat up very fast during long burns, so is very difficult perform bachistochronics trajectories, wich is the point of this engines. cfg. Business, Economics, and Finance. These files are. together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows. This works in Ksp 1. 2. 3. Waterfall ReStock. * Add Waterfall support for all parts. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errors Optional old RAPIER plume. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 + RTX3060TI on Default High Set. Waterfall does not do this automatically. 0) 64bit ClickThroughBlocker - 2. • landing gear lights now have waterfall effects too. RealPlume is a great mod, but it can be made better. TAC LS isnt "realistic" at all really. Ironically I got a PR to remove this from RealPlume because some people find it jarring especially those on other languages. RealPlume (via smokescreen) and the stock plume fx work using particles. 2. ROWaterfall is a ModuleManager patchset used by RO to easily and uniformly apply Waterfall and audio effects to engines. 3. -FPS is abysmal. 1. 6. . Changelog - Updated . 3 is required) from CKAN or the. Insert image from URL. As a child, Lois was an army brat. Aside from that, I also noticed that the "waterfall-hydrolox-rs25-1" template gives you this red plume for the Mammoth and Vector engines, but when viewed straight down the engine bell, the plume almost vanishes. 14. 3. 4. 16. KSP: 1. I think Kerbalism (though great) is probably too much for stock. But also, ReStock has its own Waterfall config mod: WaterfallReStock. Forgot your password? Sign UpI am looking for mods that would make rocket exhaust look more realistic, like how gas is supposed to expand in space. Both gave the same results: visual effects but no sound. deleting multiple configs per install (at least until / if this is baked into RealPlume or WaterFall itself). The Waterfall effect doesn't show, even though it should. 0. It'd likely have to be done per type of engine; scaling of the effect plume and the like isn't done automatically. 6) KSP Artemis Suit (KSPArtemisSuit 1. Versioning update for KSP 1. 8. 12. 0 Latest. 0. USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing, building, and maintaining interplanetary colonies in Kerbal Space Progam. Here is a quote from StockWaterfallEffects forum page: "However this mod is incompatible with ReStock, since ReStock remodels the engines, this is only logical. Many are actually fine and some are easily fixable if you know how to. 鉴于最近问我要整合包的粉丝很多,但是我个人又不愿意做任何侵权行为(大部分mod不允许二次发布),所以我在这里做一个见过及用过的所有mod的简介及链接,并附上最重要的一些使用提醒。. That doesn't happen often. Its config can detect Waterfall and combine them for best of both mods. 6 with KSP 1. 9 but on my recent install for 1. 17) Community. Now with more Fire! Change log: This mod is not known to work with the latest version of Kerbal Space Program. It would help me a lot to improve this mod. Fly through the geysers on Minmus and Eeloo. With Nhawks17 blessing, this is a continuation of RealPlume-Stock. 8. 0. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. log to github issue, along with a snapshot of your game folder). 8 v9. Forgot your password? Sign UpOriginal Installation: To install Realism Overhaul you can either use CKAN, or do things manually. 0. Forgot your password? Sign UpIntroduction This is a pack of generic engines and RCS ports meant for Realism Overhaul to fill tech tree slots otherwise occupied by historical engines. 别问,问就是太宠粉。. 8) RealHeat (RealHeat v5. KSP does have unlocked ability to form reentry trails (something Reentry particle effect renewed now does) but those are highly resource intensive and look pretty horrible.